Independent entrepreneurs, home business owners, freelancers and creators have all been key to economic growth. For example, the personal beauty space itself employs 10 million women in India, greater than the IT sector in the country. There are 20 million-plus freelancers in India, five million-plus micro entrepreneurs with more than 3,000 followers each on Instagram, two million-plus Meesho entrepreneurs, and thousands of creators on Moj, who have 100,000-plus followers. We estimate that a total of $20 billion could be spent in India every year on non-formal learning avenues by these indie entrepreneurs. The learners come from diverse economic backgrounds, from Tier-II and III towns and beyond, and in the age group of 18-40 years. But, they pursue their passion by making great personal sacrifices or by paying extremely high fees or travelling to larger cities, where the established trainers or institutes are. With the new digital avenues available, there is a rising demand for non-formal educational content online from people looking to pursue these independent paths. And, these people are not only looking for education on core skills but also help on practical topics such as how to build an online following, how to set up an online store, how to manage finances for a small outfit and so on. We are strong believers in the rise of this creator economy and our investments in Airblack (which trains people in beauty and make-up) and FrontRow (which helps people learn skills such as singing, standup comedy and cricket from celebs) are built on this thesis.
You had said that you were excited about real-money gaming space. Is this largely poker and card games? Aren’t there regulatory concerns?
Historically, ad-driven casual games have found it hard to monetise in India. Given that and the high customer acquisition cost (CAC), casual games have not been viable ventures. Real-money gaming has seen far better adoption and monetisation because they give immediate gratification to users. Therefore, it is a more interesting investment opportunity. Like any new space, regulations are bound to evolve as the sector evolves. I am sure as companies and regulators engage more and more, the laws will be framed in a manner that promotes skill gaming and puts adequate controls over gambling.
Casual games in India compete for the attention span of the user versus not just other India based casual games but also international games, social content platforms such as Sharechat and Moj, and OTT platforms such as Hotstar and Netflix. Given the deeper monetisation pools for such platforms, they can advertise (promote their products) much more heavily, thus raising the CACs for casual games in India. At the same time, monetisation of casual gamers through ad-driven plays remains low due to low CPMs (cost per mille, which is a measure of how much it costs to get thousand impressions for an ad), especially when these games are played by people on low-end devices, which advertisers read as lower purchasing power.
You had said that interesting opportunities will open up in commercial real estate. Why do you think so, especially when this asset category seems to have lost value during the pandemic?