Nouredine: I’ve been working in the industry for quite a while. After working on a number of games in big companies, I started working with a group of developers and investors. During the discussions we had, at one stage we had the opportunity to start thinking about doing something with India.
At that moment, we reached out to Amish because we believed he’s the best talent to bring Indian mythology to life. He has a track record and is known not only as a writer but also as an influencer. He has credibility. We were lucky because he was excited about joining this adventure. Then, at one stage, he put us in contact with Amitabh Bachchan. As someone who has an important role in the cultural scene in India, he has strong connections and sage advice..
Amish: For me, I was first approached by Nikola Granatino, the chairman of Tara Gaming.
I’ll be honest, I knew very little about gaming. I’m not a gamer. My son is a very ardent gamer. It was only through him. I spoke to him and asked if he’d like me to do this, and he immediately said, “Yes, yes, Dad, you must.” Gaming is huge for kids. For me, it was a process of discovery, that’s when I realised how big gaming really is.
We like to think that gaming is a subculture and the rest of us — movies, books, music — are the main culture. Actually, it’s the other way around. We are the subculture. Gaming is the main culture. It’s bigger than movies, books, music, and theatre combined especially among the youth. So if you want to impact the cultural conversation, this is where you have to be.
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The kind of obvious subject that selects itself for a AAA game is the stories of our itihasas and our legends. If you see some of the other non-Western successful AAA games that have come, like Black Myth: Wukong of China, it's based on their traditions. It's based on a historical book called The Journey West, which is an ancient Chinese classic.